Nuclear reactor inspections are kids’ play…in Japan

Wednesday, June 4th, 2008 | News with No Comments »

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Man, maybe all those images of Homer Simpson sitting around eating donuts at work aren’t really off-the-mark. If what Toshiba alleges is true, ‘Nuclear Plant Inspector’ could soon replace ‘burger flipper’ as the summer job of choice for High School Students around the world. I’m sure it pays better…

Toshiba Corp said Wednesday that eight people aged below 18 were illegally hired by a subcontractor for regularly conducted inspections of three nuclear power plants and six of them worked in restricted areas with risk of exposure to radiation. Toshiba said it suspects those who were engaged in hiring the eight may have forged documents to obtain permits to work in the restricted areas of the plants belonging to Tokyo Electric Power Co and Tohoku Electric Power Co.

Speed Racer FX gurus talk shop

Sunday, May 18th, 2008 | News with No Comments »

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Two of the effects guys behind Speed Racer discuss the approach taken to bring Tatsunoko’s anime to life, a process they call ‘Photo Anime‘. It’s pretty technical (and therefore boring if you’re not jazzed by that sort of thing), but I found it fairly interesting. I’m always astounded by just how much thought goes into a film, particularly an effects-heavy production like Speed Racer. (And before you ask, no - I haven’t seen it yet. My son wanted to go to the zoo instead…)

The goal of Speed Racer was to re-imagine the stylistic language of anime in HD with spherical 2.5D photo elements known as “bubbles” and super saturated colors to achieve a new kind of digital cinema experience called “Photo Anime.” This obviously required a lot of artistic decision making and technical ingenuity.

Two key members that were instrumental in helping to create the Photo Anime look were Darren Poe and Jake Morrison. Poe, the head of Digital Domain’s compositing team (We Own the Night, Pirates of the Caribbean: At World’s End, Charlie and the Chocolate Factory), assisted John Gaeta, one of the lead visual effects supervisors, during early HD proof of concept testing, “which pushed ideas of mashing HD performance and 360° spherical background layers into techno pop, multi planar scenes and then later on in post he helped us craft a color and light strategy for CG cars, which was really brought to fruition by his 3D composite finesse techniques. He is perhaps the best applier of 3D composite technologies found in Nuke,” Gaeta commends. “He was masterful at experimental and designer focus, motion blur, textural ‘look’ (grain free, noise free, beautiful and scrubbed, super clean) and ‘Techno Color’ enhancements, allowing us to get close to the idea of a Photo Anime feel.”

Convince me to buy / not buy a Nintendo DS…

Thursday, May 15th, 2008 | Uncategorized with 1 Comment

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Okay, so I’m sitting on a modest pile of tax-return money and I’m contemplating purchasing a Nintendo DS. I traded in my PSP a while back to fund my Xbox 360, and have lately been considering jumping back into the handheld gaming arena. But - for some reason, the DS has been catching my eye. So - should I get one? For a little over $100 it seems like a pretty decent system.

I’d like some of you to leave comments giving me a pro/con list to help me decide whether to nab one. Here are a few factors to take into account:

  • My portable gaming time probably amounts to less than 2 hrs a day (more like 1 hour, on average)
  • I owned both a Nintendo 64 and a Game Cube and felt burned on both (great 1st party support / crap 3rd party support - typical Nintendo)
  • I dig classic RPG’s and strategy games
  • I’m not too thrilled about the DS’ control scheme, but I haven’t spent much time with it either
  • I really don’t care if it can run homebrew software or not

So - should I pick up a DS or not?