Home

Displaying Category 'Feature Articles'

 
12 Oct
Posted by Musashi
   
 

10101010…it’s our special Binary Day episode! It was also 42 day, given that 101010 is binary for ’42′. No Vogon constructor fleets showed up, however…which is fortunate for all of us.

Patricia demanded discussions about Tony Jaa and Kim Jong-un, and we delivered. There was brief mention of the 2010 Yellow Menace World Tour (actually, our SugoiCon panel discussion, ‘Unraveling the Ghost in the Shell Universe’), and this week’s movie review: The Yakuza (1975), starring Robert Mitchum and Takakura Ken, and directed by Sidney Pollack.

(Note: This is not the actual trailer…the real one is nowhere to be found on YouTube appparently, but this is pretty awesome nonetheless…)



The Yakuza Trailer from Jonathan Levy on Vimeo.

Show Notes

 
27 Sep
Posted by Musashi
   
 

A week late, but here’s our report from the Cincinnati Comic Expo. Not so much a report, actually, as an impromptu podcast recording with the Yellow Menace staff hunkered around a tabletop mic at a lonely end of the Cintas Center, at Xavier University.

Two apologies – the audio levels are a little weird, so sorry if some of the staff are a little hard to hear, and the discussion cuts off a little abruptly owing to a technical issue. There was a little talk going on about the Ring films, but it was only about five minutes of chatter before we realized there was a problem – so I cut it.

Linkage!

 
2 Sep
Posted by Musashi
   
 

My wife swears that MSG gives her headaches. Frankly, my wife gives me headaches when she starts whining about the level of MSG in her Chinese food…because for all the noise generated about MSG’s supposedly harmful effects, nobody has been able to definitively determine that MSG – eaten in normal amounts – causes any physiological problems.

Despite this, many people persist in the belief that MSG causes everything from headaches to muscle weakness.

What is MSG?

MSG is short for monosodium glutamate. According to Wikipedia, monosodium glutamate is “…a sodium salt of the naturally occurring non-essential amino acid glutamic acid.” This is probably as Greek to you as it is to me, but what’s important is that MSG stimulates the ‘fifth taste’, or umami. While you’re probably familiar with the first four taste sensations (bitter, salty, sweet, and sour) – many taste authorities have begun to refer to a fifth taste sensation called umami, a Japanese word roughly meaning  ‘good flavor’. A more accurate interpretation would be ‘savory’. When you eat a steak, it’s this fifth taste sense that is being triggered.

MSG was discovered in 1907 in Japan by researcher Kikunae Ikeda and is a common flavor enhancer in many fast- and processed foods. Potato chips and flavored tortilla chips contain MSG as do packaged barbecue sauces and salad dressings. As you can see, even if you avoid Chinese food altogether, it’s very likely that you already ingest a fair amount of MSG without realizing it.

What do the experts say about MSG?

The Food and Drug Administration officially ruled that MSG is safe for consumption in 1959. The actual term is ‘Generally Recognized As Safe‘ or GRAS. Essentially what this means is that it can be safely added to food. The FDA is careful to define such usage as ‘intended use’, meaning don’t go around eating bowls full of MSG and you’ll be fine. Since then multiple reports and studies have concluded that, while a small percentage of the population may suffer minor problems when ingesting MSG, it is otherwise safe. Some side-effects were noted in lab rats being fed diets that were 20% MSG, but trust me – you could eat Chinese take-away every night of the week and not consume that much MSG.

One study conducted in the 70′s concluded that MSG can potentially be linked to obesity, but given that MSG is used in fast foods and snack foods, one wonders if the link goes the other way around.

So, if MSG is safe – why does everyone make such a big fuss about it?

Well – again…a small percentage of the population does seem to be susceptible to MSG-related side effects…no doubt about it. Insofar as Chinese restaurants are concerned, it’s notable that in 1968 a researcher actually coined a term for Chinese-food-related ickyness: ‘Chinese Restaurant Syndrome’ (or CRS). Robert Ho Man Kwok wrote:

I have experienced a strange syndrome whenever I have eaten out in a Chinese restaurant, especially one that served northern Chinese food. The syndrome, which usually begins 15 to 20 minutes after I have eaten the first dish, lasts for about two hours, without hangover effect. The most prominent symptoms are numbness at the back of the neck, gradually radiating to both arms and the back, general weakness and palpitations…

A following article entitled Monosodium L-glutamate: its pharmacology and role in the Chinese Restaurant Syndrome directly linked the syndrome with MSG, but repeated double-blind studies showed no conclusive link between either Chinese food or MSG and the symptoms being reported as CRS.

Like many such beliefs, its’ a lot easier to spread the panic than it is to stamp it out. The fact of the matter remains: MSG is unlikely to cause any discomfort. Often times reports of this nature are highly subjective, and susceptible to post hoc ergo propter hoc thinking. In my wife’s case, I think she’s simply the victim of a self-fulfilling prophecy. If you worry unduly about your dinner causing headaches – that’s likely to cause you a headache.

As with many such problems, a little critical thinking goes a long way.

 
19 Aug
Posted by Musashi
   
 

This week we welcome co-editor Gregory ‘Mazinga’ Harris, Patricia ‘AnaKhouri’ Correll, and Ed to put a cap on our Gen Con 2010 coverage. We also have some other convention news, I announce my in-development chambara tabletop RPG, and we pick apart Ghost in the Shell 2.0.

(Note: If you dig the podcast, please take a moment to rate and review us at our iTunes page, and be sure to share us with your friends. Also, visit our Facebook page and throw us a ‘Like’ already!)

Show Notes:

 
7 Aug
Posted by Musashi
   
 

With two days of gaming under our belt I thought it would be a good time to post a handful of highlights from this year’s con.

  • Freemarket – The new sci-fi RPG from indie game stars Jaren Sorensen (octaNe, Action Castle) and Luke Crane (Burning Wheel, Mouse Guard), Freemarket is a bizarroid mix of  transhumanist tropes – reputation economies, matter printers, virtual immortality – set aboard a torus-shaped space colony in orbit around Jupiter. Instead of focusing on ‘action mission’ scenarios, Freemarket’s gameplay focuses on a powerful central theme – how do 80,000 misfits, living on a space station designed to support half that poplulation, maintain a workable society? It’s a big game about big ideas. In addition to picking up the game, we attended a Freemarket panel chaired by the aforementioned designers. Of all the games I’ve seen at the con so far, this is the one I can’t wait to dive into.
  • Kagematsu – Danielle Lewon’s indie game has an interesting central concept: several male players and one female player are required – the female player takes the role of Kagematsu, a wandering ronin who has the skill to defeat a demonic force ravaging a small village or town. The male players all play the female villagers – their task is to elicit a promise of protection from Kagematsu using everything from innocence to sexual wiles to get their way. It’s a game about inverting gender roles and class structure. It may have people squirming – I tried to gain Kagematsu’s trust by confessing that my uncle was actually my father. Try roleplaying that sometime – it’s every bit as uncomfortable as it sounds. But it works, it really does. I have it on good authority that Kagematsu won the Indie RPG Award for Best Indie RPG of the Year last night. If so, it’s well-deserved. This game is the best thing I’ve played at the convention.
  • The Eye of Argon – If you don’t know what The Eye of Argon is, you’re probably lucky. Click here if you want to despoil your blissful ignorance. Okay – you’re back? Yeah, sorry about that – but I did warn you. At any rate, I attended a really entertaining group reading of The Eye of Argon and the winner (if you can call him that) read the book using a pitch-perfect Christopher Walken impression. It was the Eye of Argon audiobook, read by Mr. Walken. Good god.

Well – that’s the top three things I’ve done so far. We’ve still got two days to go, so there will be plenty of audio and blog posts from here on out. Again, if you’re heading to Gen Con Indy this weekend, look me up – I’m the guy with the ‘Yellow Menace’ backpack – you can’t miss me!

 
26 Jul
Posted by Musashi
   
 

One of the things I hate about kids television programming is that kid’s shows rarely deal with how kids’ minds actually work. Typically, kid’s programming is designed to teach kids oversimplifed moral lessons or how to be a fully functional member of society (‘share your stuff’, ‘disabled people aren’t monsters’, ‘Queso is Spanish for Cheese‘) – rare is the show which simply addresses kids on their own level. So much of the programming designed for their consumption does nothing but turn their minds into soft cream-cheese. Rather than encourage creativity, they are force-fed lessons in civility and rudimentary educational skills.

Kids are chaotic, energetic, flippant, humorous, hedonistic, and surreal. In many ways they’re like borderline schizophrenics with a wicked sense of humor and nothing better to do than engage in dangerous, suicidal activities…and I love them for it.

Enter Adventure Time. Created by animator Pendleton Ward, Adventure Time follows the exploits of Finn the Human and Jake the Dog as they engage in a series of utterly surreal hijinks which are simultaneously bizarre and hilarious. Relating the plot of an episode reads like the rantings an LSD user after being subjected to the Ludovico Technique. It really is something else – my six-year-old son unfailingly giggles at every poop joke and low-brow scatalogical reference, and half the fun for me is watching him react to it. There are plenty of things here that adults will probably find amusing (a side-character called ‘Lumpy Space Princess’, dubbed ‘LSP’ by the main characters – my, we’ve come a long way from Mighty Mouse sniffing crushed flowers…) – but it’s not a show designed with loads of adult in-jokes. It truly is one of the first shows I’ve seen that perfectly captures the chaos and bewilderment of childhood.

Here’s the original Adventure Time short that aired on Nickolodeon’s Random! Cartoons. The animation is a little more crude than what you see on Cartoon Network, but it’s a very good representation of what you get with the regular series.

 
4 Jun
Posted by AnaKhouri
   
 

Last week Shapiro Keats and I took Gohan to the Krohn Conservatory’s annual Butterfly Show. The Krohn Conservatory is in Cincinnati’s lovely Eden Park, and the butterfly show is one of those deals where you go into this room where there’s a ton of butterflies flapping around free, and you just hope you don’t accidentally squish one.

We had a great time, but it might have been better if it wasn’t, you know, hotter than Hell (side note: in my hometown there used to be this KISS cover band called Hotter Than Hell, and sometimes at bars you’d see a sign outside that read, “TONITE: HOTTER THAN HELL THE OFFICIAL KISS TRIBUTE BAND). Of course the Conservatory isn’t air-conditioned, since tropical plants and butterflies need heat to live. So if you decide to go, take the weather into consideration.

This year’s Butterfly Show theme is “Butterflies of Japan”, which is why I’m posting about it here. Outside of the entrance is this stylish shrine gate.

NewIMG_3704

When you get inside, you find yourself in the cactus room. Take my advice: keep your arms and legs inside the car (or at least by your sides) at all time. Those suckers have enormous spines and they are just waiting for some succulent human flesh to pierce (side note: once I got a cactus spine fragment stuck in my finger. It was seriously about two millimeters long, but the pain was out of all proportion to the size of the spine piece. It took me an hour and a needle and liberal amounts of rubbing alcohol to get it out. I actually left it in there for a couple days, figuring it would work itself out, until my co-worker told me lots of cowboys died of blood poisoning after getting stuck by cactus needles. I don’t know if that is true but it scared me). In the cactus room are cages with all kinds of sweet insects that Japanese people keep as pets, like huge-ass stag beetles. Here you also have your first encounter with the Butterfly Show’s adorably creepy mascots, who appear to be children dressed as huge-ass insects.

NewIMG_3707

Next room is empty of cacti but full of bonsai. The local bonsai club has a nice display, with a dozen or so cool tiny trees and plants. There are cards saying how long each has been in training (one has been in training for forty-five years) and what species of plant it is. There was a nice man who clipped a tree while we watched. This room also has displays of Japanese ceramics, art, and textiles, including a whole case of maneki-nekos (those little cats you see in Asian restaurants, beckoning you in with one paw). There is a sculpture of a tanuki as well; you might want to cover the kids’ eyes on that one because he has some traditionally giant testicles. There is also a side room where kids can do crafts, but Gohan is too small for that and for some reason people think it’s creepy when grown-ups want to color.

NewIMG_3712

Then you get to the butterfly room.  There are baskets of fake flowers you can pick up and wave around in an attempt to attract a butterfly (which probably land on the flower and think, “Wait…there’s no nectar in this. YOU BASTARD!”).  There are about a million butterflies; there were cards saying what kinds but all I remember are blue ones, orange ones, red-black-yellow ones, and monarchs.  There are nice Japanese touches like a stone Buddha and a pavilion where a lady was demonstrating ikebana. There were also about a hundred people, and we got there only a few minutes after they opened, so expect crowds no matter when you go.

NewIMG_3725

When you exit the room a volunteer checks you over to make sure there are no stowaways. Then you’re in the gift shop area. There was a local club selling Japanese-style ceramics, and a girl doing manga-style portraits (side note: she had to be sweating her ass off in her little Gothic Lolita getup. I hope she made a lot of money). From here you can see the rest of the conservatory, two rooms with giant prehistoric ferns and a waterfall (we liked to peek around the trees and hiss, “Clever girl!” because we are dorks).

And that’s it. The conservatory isn’t very big. Usually it’s free but the Butterfly Show is $6 for an adult (though you can get a coupon for $1 off here: www.butterflyshow.com). $10 well spent, I think. It took us about 90 minutes from start to finish. We might have spent more time in the butterfly room but Gohan was really sweating. The conservatory opens at 10 am. Get there early (parking sucks and you will probably have to park on the street because the lot holds about 7 cars) and bring a bottle of water. The show ends June 20th. If you go, take pictures and send them to us! We’ll post them here.

NewIMG_3722

 
5 Apr
Posted by Musashi
   
 

(Note: the following piece contains graphic descriptions of sex and non-consensual sexual acts. If you find that sort of thing is offensive then consider yourself forewarned.)

So – did you hear there’s this game out there that lets you rape girls? Actually, ‘lets you rape girls‘ is a mischaracterization. The game, RapeLay (as in ‘rape lay‘ – for some reason I thought the game was a portmanteau of ‘rape play‘, but apparently such cleverness is out of reach for the developer in question) singlemindedly consists solely of raping girls. That’s it. This isn’t a game about carjacking or jumping over flaming barrels alongside rape minigames. No – RapeLay is a full-on rape simulator.

Given the media hype surrounding RapeLay, I thought the only way to objectively get to the bottom (no pun intended) of the story would be to snag a copy of the game myself and give it a spin. In case you’ve been living at the bottom of the Pacific ocean for the last year or so, RapeLay has garnered quite a bit of notoriety in the mainstream press. Released in 2006 by developer Illusion Soft, an eroge (erotic games) company whose portfolio boasts such achievements as Battle Raper 1 and 2, the Sexy Beach series, and SchoolMate, RapeLay was offered for sale on Amazon.com through a handful of third-party retailers.

Amazon’s user base made a fuss about the game and soon it was pulled from the company’s virtual storefront. Shortly thereafter, RapeLay became a household word as the intarwebs bitterly divided on whether or not games like RapeLay should be censored, with calls for the U.S. to ban the game and Japan issuing an actual ban on games that feature rape.

Just this past week, the RapeLay meme surfaced again, with CNN finally jumping onboard the Cluetrain Express and offering their own disjointed take on the situation.

So, here we are – nearly four years after the game’s initial release and people are still talking about it. The irony of this whole debacle is that RapeLay, once an obscure Japanese-only import which in all likelihood would only have found its’ way into the sweaty palms of a devoted fan-base of debased wierdos, is now not only world-famous – it’s also widely available for the low cost of free, complete with a poorly translated English lexicon.

Seriously – any 13-year-old with a smattering of internet-smarts (meaning: every 13-year-old on the fucking planet) can get their horny pubescent hands on a gratis copy of Illusion Soft’s most famous rape simulator…thanks in large part to the mainstream media’s desire to turn hysteria into profit.

Okay, so enough with the soapbox rant. Let me tell you what it’s like to rape a girl on your laptop.

Click to continue »

 
16 Feb
Posted by Musashi
   
 

Non-Japanese reviews for SquareEnix’s Final Fantasy XIII are trickling in, and it seems there’s a disconnect between what Japanese gamers and Western gamers expect from their RPG’s…so much so, that FFXIII director Motomu Toriyama has weighed-in on the issue:

“We think many reviewers are looking at Final Fantasy XIII from a western point of view,” says Toriyama in a recent issue of Xbox World 360. “When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like…” Toriyama adds that it “becomes very difficult to tell a compelling story when you’re given that much freedom”.

I’ve given this issue a lot of thought over the last few years, and discussed it with friends on more than one occasion: just what constitutes a ‘role-playing game’? My approach to this question comes from 30+ years spent rolling dice and poring over character sheets that would make a tax-preparer’s eyes glaze over. Without going into a lengthy discussion about the history of role-playing games and the intersection between the tabletop and computer / console varieties, I’d say that role-playing games are about once central concept: choice.

Often, when game developers describe their offerings as ‘RPG’s', what they really present is some other kind of game with RPG trappings retro-fitted to generate an aura of freedom or complexity. Allowing me to harvest points with which to buy upgrades for my character is fun, but not inherent to what makes an RPG tick – even if those upgrades change the way I play the game.

There are obviously differences between what Japanese and Westerners expect from a role-playing experience. By and large, Japanese gamers want to be pulled along by a narrative whereas Westerners (more specifically, Americans) want to create their own narrative – or at least have a say in the narrative.

Bethesda’s Elder Scrolls games and recent Fallout 3 are prime examples of the kind of open-ended gameplay that Toriyama laments. I spent upwards of 200 hours roaming the countryside in Morrowind, involving myself in a myriad of side-quests and pursuing goals of my own creation (I need a complete collection of every piece of avaiable armor in my house!) – and never once involved myself in the game’s main storyline. There are some who may think this is marginally insane, but to this day Morrowind remains one of the most memorable gameplay experiences I’ve ever had.

If good stories are all that are required for a game to be considered a great RPG, then Uncharted 2 is an amazing RPG. But it’s not, not in any meaningful way (I say this because I think there’s a viable argument to be made that any kind of entertainment which allows you to assume control the protagonist, in effect pretending you are the protagonist, is a role-playing game. Even Super Mario Brothers).

In all fairness, nobody has yet crafted the videogame equivalent of real roleplaying, i.e. getting together with friends on a weekend and crafting really fun stories about imaginary people and places. Even MMO’s, which ought to be the best implementation of this kind of gameplay, sorely lack for actual roleplaying. There’s very little game-supported RP to be had in most MMO’s. World of Warcraft is, at it’s heart, still a game about killing and looting stuff. Any roleplaying to be had there is outside the game’s mechanics. EVE Online, with it’s strong focus on hands-off admin reinforcement, is closer to the ideal. Player-driven activites are almost always more interesting than content handed down by the developers.

To get back to my original point, choice matters. Or should matter, if you’re going to call yourself an RPG. Final Fantasy XIII and other games of its’ ilk can be fun (Lost Odyssey stands out as a particularly good recent example), but I’m not so sure I’d call them role-playing games. There’s too much force feeding going on.

Think about what Toriyama said. …”[it] becomes very difficult to tell a compelling story when you’re given that much freedom.” This raises some interesting questions about how game developers go about delivering narrative in games. Japanese RPG’s typically give players very little freedom in how the story turns out, or indeed what happens when they’re not pursuing the main story. You can roam about town looking for people with exclamation points over their heads hoping for a quest to appear or grind the outback for XP, but other than that you’re basically milling about before heading towards the next story checkpoint.

On the other hand, check out this quest from the aforementioned Fallout 3 (spoilers if you haven’t played the game).

There are a number of ways to complete this quest (which you can read about here if you’re interested) – most of these involve siding with one character or another, helping both, helping neither…or do what I did – namely sneak up on each of them, put a live grenade in their pocket, and walk away with all of their armor.

I’m not suggesting that Square move Final Fantasy in this direction (although I think it would be awesome to put a live grenade in Sephiroth’s pocket). What Japanese RPG’s do, they do extremely well. But frankly, if someone is going to hold your hand that much in a game, why call it an RPG?

 
15 Jan
Posted by Musashi
   
 

Back when my Jackie Chan fandom was in full swing, I rented Fantasy Mission Force expecting yet another tour-de-force stuntfest from Mr. Chan. Those of you who have seen FMF are snickering already, but bear in mind this was the late 80′s when the only way to find out if something sucked was to actually rent the damn thing…and that was if you could even find it.

Fantasy Mission Force is a Hong Kong take on the ‘men on a mission’ theme, but comes across as the A-Team‘s retarded sibling. Chan only appears intermittently, so those expecting a full-on Jackie Chan film (as I was when I first saw it) are in for a rude awakening.

That said, there’s a wonky pleasure to be had in the film. By any reasonable standard it’s still pretty awful, but it’s so batshit insane I can’t help but appreciate it’s wierdness.

 
29 Oct
Posted by Musashi
   
 
17 Sep
Posted by Musashi
   
 

So a few weeks ago some friends of mine asked me to run a Godlike game. Godlike, in case you’re not aware, is a World War II pencil-and-paper role playing game in which super-powered humans serve on the frontlines during the war’s various conflicts. The players take on the role of these so-called ‘Talents’ and most of their activities center around hunting down and defeating enemy Talents.

All of the Godlike games I’ve run in the past were set in the European Theater, so this time around I thought I’d try something different. A while back, Arc Dream Publishing (the publisher of Godlike) released a campaign adventure called Saipan based – as one would expect – on the Allies assault and capture of Saipan island. I’ve long wanted to run a Pacific Theater game, and this seemed like a good opportunity to do so.

The only hitch was that I had no suitable miniatures with which to run combat encounters. In fact the last game I had run was sans-miniatures, but after playing a fairly awesome game at Gen Con run by Arc Dream’s Kevin Pezzano which employed a decent set of minis I decided I’d go that route with my Saipan game. With this in mind I headed down to my local hobby shop and inquired about WWII-era Japanese army miniatures. After a quick discussion about the best scale to use (1/32 seemed to be the consensus) I was told that there was really only a single manufacturer that produced a line of Japanese soldiers – Glencoe Models.

I was a little concerned that 1/32 was a little large, but the price was right ($7.95 for a box of 20 minis), so I picked up a box of U.S. Marines and a box of Imperial Japanese Soldiers.

What follows is a description of the contents of these boxes, and what I consider to be an interesting idiosyncrasy of the Glencoe Models product.  This is not a product review, nor should it be read as such – as will be made clear soon enough.

Click to continue »

 
29 Aug
Posted by Musashi
   
 
18 Aug
Posted by Musashi
   
 

I had to switch to Vimeo for this one, since YouTube doesn’t like videos over 10 minutes in length (boo!). At any rate, we also spoke with Cryptic Studios’ Bill Roper about Champions Online. In short – the game looks fantastic. The character creator (which you will see plenty of in the below video) is the best I’ve ever seen by a mile.

Gen Con 2009 interview with Cryptic Studios Bill Roper – Champions Online from Alex Mayo on Vimeo.

 
17 Aug
Posted by Musashi
   
 

Assistant Editor Gregory ‘Mazinga’ Harris interviews CCP / White Wolf Games’ Ned Coker about the new RPG Geist and CCP’s EVE Online.

pro blogging
pro blogging
pro blogging
 
pro blogging
Coded by SUV Reviews.
Designed by